Component Form in 3D
You already know how to write $\vec{v} = a\,\mathbf{i} + b\,\mathbf{j}$ in 2D. Now add one more dimension, a $z$-axis, and a third unit vector $\mathbf{k}$. The jump from flat geometry to three-dimensional space sounds daunting, but the algebra barely changes: you just carry one extra component. This lesson builds your intuition for 3D space and makes the extension feel natural.
A submarine travels 4 km east, 3 km north, and 2 km downward (into the sea). Without any formulahow would you write this as a single vector that captures all three directions? What do you think changes when you move from 2D to 3D notation?
In 2D we had two perpendicular unit vectors $\mathbf{i}$ and $\mathbf{j}$. In 3D we add a third unit vector $\mathbf{k}$ pointing in the positive $z$-direction (often interpreted as upward or out-of-the-page), perpendicular to both $\mathbf{i}$ and $\mathbf{j}$.
Every vector in 3D space can be written as $\vec{v} = a\,\mathbf{i} + b\,\mathbf{j} + c\,\mathbf{k}$, where $a$, $b$, $c$ are the $x$-, $y$- and $z$-components. The column vector equivalent is $\begin{pmatrix}a\\b\\c\end{pmatrix}$.
$\mathbf{i}=\begin{pmatrix}1\\0\\0\end{pmatrix}$, $\mathbf{j}=\begin{pmatrix}0\\1\\0\end{pmatrix}$, $\mathbf{k}=\begin{pmatrix}0\\0\\1\end{pmatrix}$
Key facts
- $\mathbf{k} = \begin{pmatrix}0\\0\\1\end{pmatrix}$ is the unit vector in the positive $z$-direction
- Any 3D vector is $a\,\mathbf{i}+b\,\mathbf{j}+c\,\mathbf{k}$ or equivalently $\begin{pmatrix}a\\b\\c\end{pmatrix}$
- 3D operations use the same rules as 2D, just three components instead of two
Concepts
- Why $\mathbf{i}$, $\mathbf{j}$, $\mathbf{k}$ are mutually perpendicular and form a basis for 3D space
- How to read 3D components from a coordinate description or a diagram
- How the end-minus-start rule extends from 2D to 3D points
Skills
- Write any 3D vector in component form $a\,\mathbf{i}+b\,\mathbf{j}+c\,\mathbf{k}$
- Add, subtract and scalar-multiply 3D vectors by working component-by-component
- Find $\overrightarrow{AB}$ in 3D given the coordinates of $A$ and $B$
The end-minus-start rule from 2D extends directly to 3D. For points $A(x_1,y_1,z_1)$ and $B(x_2,y_2,z_2)$:
The position vector of a point $P(x,y,z)$ from the origin is $\overrightarrow{OP} = x\,\mathbf{i}+y\,\mathbf{j}+z\,\mathbf{k}$.
Example, the submarine: Starting at the origin, it travels 4 km east ($+x$), 3 km north ($+y$), 2 km down ($-z$, since downward is the negative $z$-direction):
$\vec{d} = 4\,\mathbf{i} + 3\,\mathbf{j} - 2\,\mathbf{k}$
Example, from coordinates: From $A(1, -2, 3)$ to $B(4, 1, -1)$:
$\overrightarrow{AB} = (4-1)\,\mathbf{i}+(1-(-2))\,\mathbf{j}+(-1-3)\,\mathbf{k} = 3\,\mathbf{i}+3\,\mathbf{j}-4\,\mathbf{k}$
The end-minus-start rule from 2D extends directly to 3D. For points $A(x_1,y_1,z_1)$ and $B(x_2,y_2,z_2)$:
Pause, copy the 3D component form: $\overrightarrow{AB}=\begin{pmatrix}x_2-x_1\\y_2-y_1\\z_2-z_1\end{pmatrix}$ with a worked example of two 3D points into your book.
Quick check: What is $\overrightarrow{AB}$ for $A(2, -1, 4)$ and $B(5, 3, -2)$?
We just saw that $\overrightarrow{AB}=\begin{pmatrix}x_2-x_1\\y_2-y_1\\z_2-z_1\end{pmatrix}$ in 3D, the end-minus-start rule extends directly by adding a $z$-component. That raises a question: do all vector algebraic operations in 3D simply gain a third component, or are there operations that work differently in 3D? This card answers it → addition, subtraction, and scalar multiplication all extend by adding the $z$-component; magnitude uses $\sqrt{a_1^2+a_2^2+a_3^2}$.
All operations in 3D follow exactly the same rules as 2D, just with a third component. Work component by component across all three axes.
Example: Let $\vec{u} = 2\,\mathbf{i} - \mathbf{j} + 3\,\mathbf{k}$ and $\vec{v} = -\mathbf{i} + 4\,\mathbf{j} - 2\,\mathbf{k}$.
- $\vec{u}+\vec{v} = (2-1)\,\mathbf{i}+(-1+4)\,\mathbf{j}+(3-2)\,\mathbf{k} = \mathbf{i}+3\,\mathbf{j}+\mathbf{k}$
- $\vec{u}-\vec{v} = (2+1)\,\mathbf{i}+(-1-4)\,\mathbf{j}+(3+2)\,\mathbf{k} = 3\,\mathbf{i}-5\,\mathbf{j}+5\,\mathbf{k}$
- $-2\vec{v} = 2\,\mathbf{i}-8\,\mathbf{j}+4\,\mathbf{k}$
All operations in 3D follow exactly the same rules as 2D, just with a third component. Work component by component across all three axes.
Pause, copy the 3D operation rules: $\vec{a}+\vec{b}=\begin{pmatrix}a_1+b_1\\a_2+b_2\\a_3+b_3\end{pmatrix}$ and $|\vec{a}|=\sqrt{a_1^2+a_2^2+a_3^2}$ into your book.
Did you get this? True or false: $(3\,\mathbf{i}-2\,\mathbf{j}+\mathbf{k}) + (-\mathbf{i}+4\,\mathbf{j}-3\,\mathbf{k}) = 2\,\mathbf{i}+2\,\mathbf{j}-2\,\mathbf{k}$.
Worked examples · 3 in a row, reveal as you go
Write the vector from $A(3, 0, -2)$ to $B(-1, 5, 4)$ in component form.
Given $\vec{a} = 2\,\mathbf{i}-3\,\mathbf{j}+\mathbf{k}$ and $\vec{b} = -\mathbf{i}+2\,\mathbf{j}-4\,\mathbf{k}$, find $3\vec{a}+2\vec{b}$.
Vectors $\vec{p} = 2\,\mathbf{i}+m\,\mathbf{j}-\mathbf{k}$ and $\vec{q} = -3\,\mathbf{i}+\mathbf{j}+4\,\mathbf{k}$. If $\vec{p}-\vec{q} = 5\,\mathbf{i}+2\,\mathbf{j}-5\,\mathbf{k}$, find $m$.
Fill the gap: For $\vec{u} = \mathbf{i}-2\,\mathbf{j}+3\,\mathbf{k}$ and $\vec{v} = 4\,\mathbf{i}+\mathbf{j}-\mathbf{k}$, the $z$-component of $\vec{u}+\vec{v}$ is .
Misconceptions to fix · the 3 traps that cost marks
Did you get this? True or false: the $z$-component of $\overrightarrow{AB}$ where $A(1,2,-3)$ and $B(4,0,1)$ is $4$.
Activities · practice with the ideas
Write the position vector of $P(3, -1, 5)$ from the origin in component form.
Find $\overrightarrow{PQ}$ for $P(2, 4, -1)$ and $Q(-3, 1, 5)$.
Given $\vec{r} = \mathbf{i}+2\,\mathbf{j}-\mathbf{k}$ and $\vec{s} = 3\,\mathbf{i}-\mathbf{j}+4\,\mathbf{k}$, find $2\vec{r}-\vec{s}$.
If $\vec{m} = 2\,\mathbf{i}+\mathbf{j}+n\,\mathbf{k}$ and $\vec{m}+3\,\mathbf{k} = 2\,\mathbf{i}+\mathbf{j}+\mathbf{k}$, find $n$.
Show that $\overrightarrow{AB}+\overrightarrow{BC}=\overrightarrow{AC}$ for $A(1,0,2)$, $B(3,1,-1)$, $C(0,4,3)$.
Odd one out: Three of these are correct statements about 3D unit vectors. Which one is NOT?
Earlier you tried to describe the submarine's displacement of 4 km east, 3 km north, 2 km down using vector notation.
The answer is $\vec{d} = 4\,\mathbf{i}+3\,\mathbf{j}-2\,\mathbf{k}$. The only thing that changed from 2D is the addition of a third component with the unit vector $\mathbf{k}$. Every operation you already know, addition, subtraction, scalar multiplication, works in exactly the same way. Did your initial idea come close? What would you change now?
Pick your answer, then rate your confidencethat tells the system what to drill next. Each retry pulls a fresh mix from the bank.
Q1. Write the vector from $P(4, -1, 3)$ to $Q(1, 2, -2)$ in component form. (1 mark)
Q2. Given $\vec{u} = \mathbf{i}-3\,\mathbf{j}+2\,\mathbf{k}$ and $\vec{v} = 4\,\mathbf{i}+2\,\mathbf{j}-\mathbf{k}$, find $3\vec{u}-2\vec{v}$. (2 marks)
Q3. Points $A(2, -1, 3)$, $B(5, 2, k)$, $C(8, 5, -1)$ are collinear (lie on a straight line). Show that $\overrightarrow{AB}$ and $\overrightarrow{AC}$ are parallel and find $k$. (3 marks)
Comprehensive answers (click to reveal)
Activity answers: 1. $3\,\mathbf{i}-\mathbf{j}+5\,\mathbf{k}$ · 2. $\overrightarrow{PQ} = -5\,\mathbf{i}+3\,\mathbf{j}-3\,\mathbf{k}$ · 3. $2\vec{r} = 2\,\mathbf{i}+4\,\mathbf{j}-2\,\mathbf{k}$; $2\vec{r}-\vec{s} = (2-3)\,\mathbf{i}+(4+1)\,\mathbf{j}+(-2-4)\,\mathbf{k} = -\mathbf{i}+5\,\mathbf{j}-6\,\mathbf{k}$ · 4. $n = -2$ · 5. $\overrightarrow{AB}=2\,\mathbf{i}+\mathbf{j}-3\,\mathbf{k}$, $\overrightarrow{BC}=-3\,\mathbf{i}+3\,\mathbf{j}+4\,\mathbf{k}$, $\overrightarrow{AC}=-\mathbf{i}+4\,\mathbf{j}+\mathbf{k}$; sum $=-\mathbf{i}+4\,\mathbf{j}+\mathbf{k}=\overrightarrow{AC}$ ✓
Q1 (1 mark): $\overrightarrow{PQ} = (1-4)\,\mathbf{i}+(2-(-1))\,\mathbf{j}+(-2-3)\,\mathbf{k} = -3\,\mathbf{i}+3\,\mathbf{j}-5\,\mathbf{k}$ [1].
Q2 (2 marks): $3\vec{u} = 3\,\mathbf{i}-9\,\mathbf{j}+6\,\mathbf{k}$ [1]; $2\vec{v} = 8\,\mathbf{i}+4\,\mathbf{j}-2\,\mathbf{k}$; $3\vec{u}-2\vec{v} = (3-8)\,\mathbf{i}+(-9-4)\,\mathbf{j}+(6+2)\,\mathbf{k} = \mathbf{-5\,i-13\,j+8\,k}$ [1].
Q3 (3 marks): $\overrightarrow{AB} = 3\,\mathbf{i}+3\,\mathbf{j}+(k-3)\,\mathbf{k}$; $\overrightarrow{AC} = 6\,\mathbf{i}+6\,\mathbf{j}-4\,\mathbf{k}$ [1]. From $x$- and $y$-components: $\overrightarrow{AC} = 2\,\overrightarrow{AB}$ [1], so $z$-component: $-4 = 2(k-3) \Rightarrow k-3 = -2 \Rightarrow k = 1$ [1].
Five timed questions on 3D component form. Beat the boss to bank a tier, gold (90% + speed), silver (75%), or bronze (50%). Replays welcome.
⚔ Enter the arenaClimb platforms by answering 3D vector component questions. Lighter alternative to the boss.
Mark lesson as complete
Tick when you've finished the practice and review.