Year 12 Maths Advanced Module 6 ~35 min Lesson 14 of 15

Motion Applications

Calculus was invented to describe motion. Newton created it to explain why planets orbit the sun; today, engineers use it to design rockets, autonomous vehicles, and roller coasters. The connections between position, velocity, and acceleration — the fundamental triad of kinematics — are the most direct application of integration and differentiation. In this lesson, we bring together everything from the module: find velocity by integrating acceleration, find displacement by integrating velocity, and use initial conditions to determine constants. This is where calculus stops being abstract and starts describing the physical world.

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Think First

A car accelerates from rest with $a(t) = 2t$ m/s². How would you find its velocity after 3 seconds? And how far has it travelled in those 3 seconds?

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Formula Reference — This Lesson

Position
$x(t)$ — displacement from origin
Velocity
$v(t) = \frac{dx}{dt} = x'(t)$
Acceleration
$a(t) = \frac{dv}{dt} = v'(t) = x''(t)$
Integrate
$v(t) = \int a(t)\,dt$ and $x(t) = \int v(t)\,dt$
Key insight: Differentiation moves down the chain (position → velocity → acceleration). Integration moves up (acceleration → velocity → position). Each integration introduces a constant determined by initial conditions. The total distance travelled is the integral of $|v(t)|$, not just $v(t)$ — a particle moving backward subtracts from displacement but adds to distance.
Know

Key Facts

  • $v = \frac{dx}{dt}$, $a = \frac{dv}{dt}$
  • $x = \int v\,dt$, $v = \int a\,dt$
  • Distance = $\int |v(t)|\,dt$
Understand

Concepts

  • The relationship between position, velocity, and acceleration
  • Why displacement and distance travelled differ
  • How initial conditions determine constants
Can Do

Skills

  • Find velocity from acceleration
  • Find displacement from velocity
  • Calculate total distance travelled
01Kinematics

Position, Velocity, and Acceleration

For a particle moving along a straight line:

  • Position $x(t)$: where the particle is at time $t$
  • Velocity $v(t) = \frac{dx}{dt}$: how fast and in what direction
  • Acceleration $a(t) = \frac{dv}{dt} = \frac{d^2x}{dt^2}$: how velocity is changing

Going up (integration):

v(t) = ∫ a(t) dt + C_1

x(t) = ∫ v(t) dt + C_2

Going down (differentiation):

v(t) = dx/dt

a(t) = dv/dt = d²x/dt²

Displacement vs Distance:

  • Displacement = $\int_{t_1}^{t_2} v(t)\,dt = x(t_2) - x(t_1)$ (net change in position)
  • Distance travelled = $\int_{t_1}^{t_2} |v(t)|\,dt$ (total path length)

These are equal only if $v(t) \geq 0$ throughout the interval.

Real-World Anchor SpaceX Rocket Landing. When a Falcon 9 booster returns to Earth, its flight computer continuously calculates position, velocity, and acceleration. The rocket's descent is controlled by adjusting thrust, which changes acceleration. The computer integrates acceleration to get velocity, integrates velocity to get position, and compares these against the target landing pad coordinates. If the velocity is too high, thrust increases (more upward acceleration). If position deviates from the glide path, thrusters fire to correct. This is integration and differentiation happening in real time, 60 times per second, with lives and billion-dollar equipment at stake. Australian aerospace companies like Gilmour Space are developing similar guidance systems for their own launch vehicles. The mathematics is identical to what you do on paper — just executed by computers at millisecond precision. Understanding the underlying calculus is essential for anyone who wants to work in aerospace engineering, robotics, or autonomous systems.

02Worked Examples

Motion Problems

Example 1: A particle has acceleration $a(t) = 6t - 4$ m/s². Initially at rest at the origin, find its position at $t = 2$.

v(t) = ∫(6t - 4)dt = 3t² - 4t + C₁

v(0) = 0: C₁ = 0, so v(t) = 3t² - 4t

x(t) = ∫(3t² - 4t)dt = t³ - 2t² + C₂

x(0) = 0: C₂ = 0, so x(t) = t³ - 2t²

x(2) = 8 - 8 = 0 metres

Example 2: A particle has velocity $v(t) = t^2 - 4t + 3$ m/s. Find the total distance travelled from $t = 0$ to $t = 3$.

v(t) = (t-1)(t-3), so v = 0 at t = 1 and t = 3

On [0,1]: v ≥ 0 (test t = 0.5: 0.25 - 2 + 3 > 0)

On [1,3]: v ≤ 0 (test t = 2: 4 - 8 + 3 < 0)

Distance = ∫₀¹ v dt + ∫₁³ (-v) dt

= [t³/3 - 2t² + 3t]₀¹ + [-t³/3 + 2t² - 3t]₁³

= (1/3 - 2 + 3) + [(-9 + 18 - 9) - (-1/3 + 2 - 3)]

= 4/3 + [0 - (-4/3)] = 4/3 + 4/3 = 8/3 metres

Worked Example

GIVEN

A particle moves with $a(t) = 2$ m/s². At $t = 0$, $v = 5$ m/s and $x = 10$ m. Find $x(t)$.

FIND

The position function.

METHOD

v(t) = ∫2 dt = 2t + C₁
v(0) = 5: C₁ = 5, so v(t) = 2t + 5
x(t) = ∫(2t + 5) dt = t² + 5t + C₂
x(0) = 10: C₂ = 10
x(t) = t² + 5t + 10

ANSWER

$x(t) = t^2 + 5t + 10$ metres.

Try It Now

A particle has $v(t) = 3t^2 - 12t + 9$ m/s. Find the total distance travelled from $t = 0$ to $t = 4$.

Answer:

$v(t) = 3(t-1)(t-3)$. Zeroes at $t = 1, 3$.

On $[0,1]$: $v \geq 0$. On $[1,3]$: $v \leq 0$. On $[3,4]$: $v \geq 0$.

Distance = $\int_0^1 v\,dt + \int_1^3 (-v)\,dt + \int_3^4 v\,dt = 4 + 4 + 4 = 12$ m.

Copy Into Your Books

Relationships

$v = \frac{dx}{dt}$, $a = \frac{dv}{dt}$

Integrate up

$v = \int a\,dt$, $x = \int v\,dt$

Displacement

$\Delta x = \int_{t_1}^{t_2} v\,dt$

Distance

$\int_{t_1}^{t_2} |v(t)|\,dt$

AActivities

Activities

Activity 1 — Calculate and Interpret

  1. A particle has $a(t) = 4t - 2$ m/s², $v(0) = 3$ m/s, $x(0) = 0$. Find $x(2)$.
  2. A car has $v(t) = 12 - 2t$ m/s. Find the distance travelled before it stops.
  3. A ball is thrown upward with $a(t) = -10$ m/s², $v(0) = 20$ m/s, $x(0) = 0$. Find maximum height.

Activity 2 — Analyse and Connect

  1. Explain the difference between displacement and distance travelled with an example.
  2. Why does a particle return to the origin when $x(t_2) = x(t_1)$ but may still have travelled a non-zero distance?
  3. How do GPS navigation systems use integration to track position from accelerometer data?
Revisit Your Initial Thinking

For $a(t) = 2t$ with $v(0) = 0$: $v(t) = \int 2t\,dt = t^2 + C$. Since $v(0) = 0$, $C = 0$, so $v(t) = t^2$. After 3 seconds: $v(3) = 9$ m/s. For displacement: $x(t) = \int t^2\,dt = \frac{t^3}{3} + C_2$. With $x(0) = 0$, $C_2 = 0$, so $x(3) = 9$ metres. Notice how each integration step requires an initial condition to fix the constant. Without $v(0) = 0$, we couldn't determine $C$; without $x(0) = 0$, we couldn't determine $C_2$. This is why second-order motion problems need two initial conditions.

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MC

Multiple Choice

5 random questions from a replayable lesson bank — feedback shown immediately

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Extended Questions

ApplyBand 4

8. A particle has acceleration $a(t) = 6 - 2t$ m/s². At $t = 0$, $v = 1$ m/s and $x = 2$ m. Find $v(t)$ and $x(t)$, then evaluate $x(3)$. Show all working. 3 MARKS

Answer in your workbook
ApplyBand 5

9. A particle moves with velocity $v(t) = t^2 - 5t + 6$ m/s. Find: (a) when the particle is at rest, (b) the displacement from $t = 0$ to $t = 4$, (c) the total distance travelled from $t = 0$ to $t = 4$. Show all working. 4 MARKS

Answer in your workbook
AnalyseBand 5

10. In autonomous vehicle navigation, accelerometers measure $a(t)$ and the computer must determine position $x(t)$. (a) Explain why two integrations are needed. (b) What errors can accumulate if the accelerometer has small measurement errors? (c) How do GPS systems correct these errors? 3 MARKS

Answer in your workbook

Comprehensive Answers

Activity 1 — Model Answers

1. $v(t) = 2t^2 - 2t + 3$, $x(t) = \frac{2t^3}{3} - t^2 + 3t$. $x(2) = \frac{16}{3} - 4 + 6 = \frac{22}{3}$ m.

2. Stops when $v = 0$: $12 - 2t = 0$, $t = 6$ s. Distance = $\int_0^6 (12-2t)\,dt = [12t - t^2]_0^6 = 72 - 36 = 36$ m.

3. $v(t) = -10t + 20$. Max height when $v = 0$: $t = 2$ s. $x(t) = -5t^2 + 20t$. $x(2) = -20 + 40 = 20$ m.

Activity 2 — Model Answers

1. Displacement is net change (can be negative). Distance is total path length (always positive). Example: walking 3m forward then 2m back gives displacement 1m, distance 5m.

2. The particle may have moved away and returned. Distance measures the full path; displacement only measures the endpoints.

3. GPS integrates accelerometer data (twice) to estimate position, then corrects using satellite position fixes to eliminate drift from integration errors.

Short Answer Model Answers

Q8 (3 marks): $v(t) = 6t - t^2 + C_1$ [0.5]. $v(0) = 1$: $C_1 = 1$, so $v(t) = 6t - t^2 + 1$ [0.5]. $x(t) = 3t^2 - \frac{t^3}{3} + t + C_2$ [0.5]. $x(0) = 2$: $C_2 = 2$ [0.5]. $x(3) = 27 - 9 + 3 + 2 = 23$ m [1].

Q9 (4 marks): (a) $v(t) = (t-2)(t-3) = 0$, so $t = 2, 3$ s [1]. (b) Displacement = $\int_0^4 (t^2 - 5t + 6)\,dt = [\frac{t^3}{3} - \frac{5t^2}{2} + 6t]_0^4 = \frac{64}{3} - 40 + 24 = \frac{64}{3} - 16 = \frac{16}{3}$ m [1.5]. (c) On $[0,2]$: $v \geq 0$; on $[2,3]$: $v \leq 0$; on $[3,4]$: $v \geq 0$. Distance = $\int_0^2 v\,dt + \int_2^3 (-v)\,dt + \int_3^4 v\,dt = \frac{14}{3} + \frac{1}{6} + \frac{5}{6} = \frac{14}{3} + 1 = \frac{17}{3}$ m [1.5].

Q10 (3 marks): (a) Acceleration → velocity → position requires two integrations [1]. (b) Small acceleration errors integrate to velocity errors, which integrate again to position errors — errors accumulate quadratically over time (drift) [1]. (c) GPS provides absolute position fixes that reset the accumulated error, preventing the drift that pure inertial navigation would suffer [1].

Science Jump

Jump Through Motion!

Climb platforms by integrating acceleration to find velocity and position, and calculating total distance travelled. Pool: lesson 14.

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