Year 11 PhysicsModule 2⏱ ~40 min5 MC · 4 Short AnswerLesson 11 of 15
Momentum and Impulse
At the 2018 World Pool Championship in Sheffield, the cue ball (0.17 kg) was struck from rest to 8 m/s. The cue tip was in contact for approximately 0.002 s, delivering an impulse of $J = \Delta p = 0.17 \times 8 = 1.36\text{ N·s}$. The average force on the cue ball during that 2 ms contact was $F = 1.36/0.002 = 680\text{ N}$, over 400 times the weight of the ball, from a seemingly gentle tap.
Today's hook: At the 2018 World Pool Championship (Sheffield), a cue tip contacts a ball for just 0.002 s yet applies 680 N of force. A 1500 kg car hits a wall and stops in 0.08 s. Both events involve the same concept. What quantity links force, time, and the change in motion, and why does a shorter contact time hurt so much more?
0/5TASKS
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Warm up first
Warm up first
Three quick questions from earlier lessons. Pulling old material back to mind before you learn something new makes the new material stick better, so this is not busywork.
Worksheets
Practise this lesson
Four printable worksheets, foundations to exam-style.
A 1500 kg car travelling at 20 m/s brakes gently to rest in 8 seconds. The same car hits a wall and stops in 0.08 seconds. In both cases the change in momentum is identical. Why does hitting the wall cause so much more damage?
A 2 kg object moving at 5 m/s has a momentum of:
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Learning Intentions
Learning Intentions
goals
Know
$p = mv$, momentum definition and unit
$J = F\Delta t$, impulse definition and unit
$J = \Delta p$, the impulse-momentum theorem
$F = \Delta p/\Delta t$, average force from impulse
Impulse = area under a force-time (F-t) graph
Understand
Why momentum is a vector, direction matters
Why extending contact time reduces force for same $\Delta p$
Why bouncing produces larger $\Delta p$ than sticking
How safety devices exploit the impulse-momentum theorem
Why "area under the graph" works for constant AND variable force
Can Do
Calculate momentum with correct sign convention
Calculate impulse from force and time
Apply $J = \Delta p$ for direction reversals
Find average force from $\Delta p$ and contact time
Read a F-t graph and calculate impulse as the area under it
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Misconceptions to fix
Momentum ($p$)$p = mv$; the quantity of motion; a vector in the direction of velocity; unit: kg m/s
Impulse ($J$)$J = F\Delta t$; the product of average force and contact time; equals change in momentum; unit: N s = kg m/s
Impulse-momentum theorem$J = \Delta p = mv_f - mv_i$; the net impulse equals the change in momentum, always
Average force$F = \Delta p/\Delta t = m(v_f - v_i)/\Delta t$; for same $\Delta p$, shorter $\Delta t$ means larger $F$
Force-time (F-t) graphforce (N) plotted against time (s); the area under the graph equals impulse; constant force gives a rectangle ($F\Delta t$), a real collision gives a rise-then-fall shape approximated as a triangle
Misconceptions to fix
Momentum only depends on speed.Momentum = mass × velocity. It is a vector, so direction matters. A 1500 kg car at 20 m/s east has different momentum from the same car at 20 m/s west.
Shorter stopping time is safer, the crash is over faster.For the same $\Delta p$, shorter $\Delta t$ means larger average force $F = \Delta p/\Delta t$. Safety devices (airbags, crumple zones) increase contact time to reduce force.
Cross-lesson links: L11 opens Phase 3 by introducing momentum $p = mv$, where the velocity $v$ comes directly from Phase 1 kinematics ($v = u + at$) and Phase 2 energy conservation ($v = \sqrt{2gh}$). The impulse-momentum theorem $J = \Delta p = F\Delta t$ reconnects to Newton's Second Law from L04. Conservation of momentum (L12) and collision types (L12–L13) build directly on the foundation established here.
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Momentum, $p = mv$
Core Content
01
Momentum, $p = mv$
+5 XP
Imagine stopping a golf ball travelling at 50 m/s with your hand, it stings. Now imagine stopping a bowling ball (5 kg) moving at just 1 m/s, it barely stings at all, but it is much harder to stop. Both require roughly the same effort, yet their masses and speeds are wildly different. The property they share is the product $mv$, and stopping either one requires the same impulse.
$$p = mv$$
Momentum is a vector, direction is essential. Always define a positive direction before calculating. Objects moving in the positive direction have positive momentum.
Unit: kg m/s (same as N s).
Sign Convention: Define east as positive. A 1500 kg car at 20 m/s east: $p = +30\,000\text{ kg m/s}$. The same car reversing at 5 m/s: $p = -7500\text{ kg m/s}$. Net momentum if both exist simultaneously: sum algebraically.
Momentum: $p = mv$ (kg m/s); momentum is a vector, always define a positive direction first; when an object bounces and reverses direction, $\Delta p = mv_f - mv_i$ uses signed velocities, giving a much larger magnitude than if the object simply stopped.
Pause, copy the highlighted definition and sign convention into your book before moving on.
True or false: A 0.5 kg ball bouncing off a wall at the same speed it arrived has a change in momentum of zero.
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Impulse, $J = F\Delta t = \Delta p$
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Impulse, $J = F\Delta t = \Delta p$
+5 XP
We just saw that momentum is the product of mass and velocity and requires a sign convention. That raises a question: what causes momentum to change, and how does the magnitude of the change relate to force and time? This card answers it → impulse $J = F\Delta t = \Delta p$; for the same $\Delta p$, shorter contact time means larger average force.
Impulse is the "dose" of force delivered over time. The same impulse can be delivered by a large force for a short time, or a small force for a long time, and both produce the same change in momentum.
$$J = F\Delta t = \Delta p = mv_f - mv_i$$
Unit: N s = kg m/s.
Rearranged for average force: $F = \Delta p/\Delta t$. This means for the same momentum change, halving the contact time doubles the force, which is why hitting a wall is more dangerous than braking.
Worked ExampleDirection Reversal
A 0.16 kg cricket ball travelling at 40 m/s is struck and returns at 35 m/s. Contact time = 2 ms. Find the average force on the ball.
$\Delta p = m(v_f - v_i) = 0.16 \times (-35 - 40) = 0.16 \times (-75) = -12\text{ kg m/s}$
Direction reversal: $\Delta v = -35 - 40 = -75$ m/s, NOT just 5 m/s. This is the most common error.
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$\Delta t = 2\text{ ms} = 0.002\text{ s}$
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$F = \Delta p/\Delta t = -12/0.002 = -6000\text{ N}$ (away from batsman)
The magnitude is 6000 N. The negative sign confirms the force acted away from the batsman (decelerating the ball and reversing it).
Impulse-momentum theorem: $J = F\Delta t = \Delta p = mv_f - mv_i$ (N s = kg m/s); average force $F = \Delta p/\Delta t$; for direction-reversal problems always subtract signed velocities ($\Delta v = v_f - v_i$, not the difference of magnitudes); convert ms to s before calculating.
Pause, copy the highlighted theorem and the direction-reversal warning into your book before moving on.
A 0.5 kg ball travelling at 8 m/s bounces off a wall and returns at 6 m/s. Taking toward wall as positive, the change in momentum is:
For the same change in momentum, if contact time is halved, the average force is ______.
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Force-Time Graphs, Impulse as Area
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Force-Time Graphs, Impulse as Area
+5 XP
We just saw that $J = F\Delta t = \Delta p$ for a constant force. That raises a question: in a real collision the force is never constant, it rises as contact begins and falls as contact ends, so what does $F\Delta t$ even mean then? This card answers it → impulse always equals the area under a force-time (F-t) graph, whether the force is constant (a rectangle) or variable (a triangle or other shape).
Plot force (y-axis, N) against time (x-axis, s) for a typical collision, a car crash test, a bat striking a ball, a foot landing on the ground. The force starts at zero, rises rapidly to a peak as the objects compress into each other, then falls back to zero as they separate. This rise-then-fall shape is far more realistic than a single constant force.
$$J = \text{area under the F-t graph}$$$$\text{constant force: } J = F\Delta t \text{ (rectangle)} \qquad \text{variable force: } J \approx \tfrac{1}{2} \times \text{base} \times \text{height (triangle)}$$
For a constant force, the F-t graph is a horizontal line, its area is a rectangle, $F \times \Delta t$, exactly matching the impulse formula already learned. For a real, changing force, the same rule still holds: impulse equals whatever area lies under the curve, whether that is a triangle, a trapezoid, or a shape counted using grid squares on the graph.
Worked ExampleReading a Crash-Test F-t Graph
In a car crash test, the force on a passenger's chest rises linearly from 0 N to a peak of 8000 N over 0.03 s (as the airbag inflates and absorbs the impact), then falls linearly back to 0 N over the next 0.05 s (total contact time 0.08 s) as the airbag deflates. Find the impulse delivered.
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The F-t graph is a triangle: base = total contact time = 0.08 s, height = peak force = 8000 N.
Without an airbag, the same 320 N s impulse would be delivered over a much shorter contact time (e.g. 0.01 s instead of 0.08 s).
Since impulse (area) stays the same but the base shrinks, the peak force (height) must rise dramatically, this is exactly why airbags and crumple zones extend $\Delta t$ to reduce peak force for the same impulse.
Impulse always equals the area under a force-time graph; for a constant force this is a rectangle ($J = F\Delta t$); for a real, variable force this is approximated as a triangle ($J \approx \frac{1}{2} \times \text{base} \times \text{height}$) or found by counting grid squares; for a fixed impulse, a shorter contact time means a taller (larger peak force) graph, the principle behind airbags and crumple zones.
Pause, copy the highlighted F-t graph rule into your book before moving on.
A force-time graph for a collision is a triangle with base (contact time) 0.04 s and peak force (height) 2000 N. What is the impulse delivered?
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Error-Spot, Impulse Calculation
Activities
Error-Spot, Impulse Calculation
EvaluateBand 6
A student's impulse calculation contains four errors. Find each, explain why it is wrong, and write the correct version.
Problem: A 0.16 kg cricket ball at 40 m/s is struck and returns at 35 m/s in the opposite direction. Contact time = 2 ms. Find average force.
Student's working: "I don't need to define a positive direction, magnitudes only. $\Delta v = 40 - 35 = 5$ m/s. $\Delta p = 0.16 \times 5 = 0.8$ N s. $F = \Delta p/\Delta t = 0.8/2 = 0.4$ N."
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Safety Device Analysis
Safety Device Analysis
AnalyseBand 5
A 75 kg driver travelling at 15 m/s is brought to rest. (a) With airbag: contact time = 0.12 s. (b) Without airbag (hits steering wheel): contact time = 0.008 s. Calculate average force in each case and explain what the difference means physiologically.
✓
Show what you have learned
Quick recall, Momentum and Impulse
+5 XP
Short Answer, 10 marks
+5 XP
UnderstandBand 3(3 marks) 1. Explain why a car crumple zone reduces injuries in a crash even though the crumple zone doesn't reduce the total change in momentum of the occupant. Use the impulse-momentum theorem in your explanation.
ApplyBand 4(3 marks) 2. A 0.058 kg tennis ball is hit with a racquet. It arrives at 20 m/s and leaves at 28 m/s in the opposite direction. Contact time is 4 ms. Calculate the magnitude of the average force the racquet exerts on the ball.
AnalyseBand 5(4 marks) 3. A force-time graph shows a collision. The area under the graph between $t = 0$ and $t = 0.05$ s is 45 N s. The object (mass 3 kg) was initially at rest. (a) What is the impulse? (b) What is the final velocity? (c) If a second force-time graph had the same area but a flatter, wider shape, compare the peak forces and contact times of the two scenarios.
ApplyBand 4(4 marks) 4. A force-time graph for a bouncing basketball (mass 0.6 kg) is a triangle: the ground force rises linearly from 0 N to a peak of 540 N over 0.01 s, then falls linearly back to 0 N over the next 0.01 s (total contact time 0.02 s). The ball hits the ground at 5 m/s downward. (a) Calculate the impulse delivered to the ball by the ground (state direction). (b) Use the impulse-momentum theorem to find the ball's rebound speed.
Show all answers
Short Answer, Model Answers
Q1 (3 marks): The occupant's momentum must change from $mv$ (moving at car speed) to 0 (stopped). This $\Delta p$ is fixed regardless of how the stop occurs. By the impulse-momentum theorem: $F\Delta t = \Delta p$. A crumple zone increases the collision time $\Delta t$. Since $\Delta p$ is constant, a larger $\Delta t$ means a smaller average force $F = \Delta p/\Delta t$. Reduced force means reduced injury.
Q2 (3 marks): Define positive = direction ball arrives. $v_i = +20\text{ m/s}$; $v_f = -28\text{ m/s}$. $\Delta p = 0.058 \times (-28 - 20) = 0.058 \times (-48) = -2.784\text{ kg m/s}$. $\Delta t = 4\text{ ms} = 0.004\text{ s}$. $F = \Delta p/\Delta t = -2.784/0.004 = -696\text{ N}$. Magnitude = 696 N (in direction ball arrived from).
Q3 (4 marks): (a) $J = 45\text{ N s}$ (area under F-t graph = impulse). (b) $J = \Delta p = mv_f - 0$; $v_f = J/m = 45/3 = 15\text{ m/s}$. (c) Both graphs have the same area (same impulse = 45 N s). The flatter, wider graph has a longer contact time and a lower peak force. Both produce the same final velocity of 15 m/s. This is the principle behind safety padding, same impulse, lower peak force.
Q4 (4 marks): (a) The F-t graph is a triangle: $J = \text{area} = \frac{1}{2} \times \text{base} \times \text{height} = \frac{1}{2} \times 0.02 \times 540 = 5.4\text{ N s}$, directed upward (opposing the ball's downward motion). (b) Define downward as positive. $v_i = +5\text{ m/s}$. The impulse on the ball is upward, so $J = -5.4\text{ N s}$. Using $J = \Delta p = m(v_f - v_i)$: $-5.4 = 0.6(v_f - 5)$; $v_f - 5 = -9$; $v_f = -4\text{ m/s}$. The ball rebounds upward at 4 m/s, slightly slower than its 5 m/s impact speed, consistent with some kinetic energy being lost to heat, sound, and deformation during the bounce.
The wall causes more damage because $F = \Delta p/\Delta t$, identical momentum change divided by a much shorter time gives a much larger average force. The 2018 World Pool Championship Sheffield cue-ball example is the clearest demonstration: a gentle-looking tap over 0.002 s produces 680 N on a 0.17 kg ball, 400 times its weight, entirely because of the short contact time, not any extraordinary applied force.