Projectile Motion Launcher

Explore parabolic trajectories, velocity vectors & component breakdown | HSC Physics Module 5

Launch Parameters

45°
50 m/s
0 m

Projectile A

30°
50 m/s

Projectile B

60°
50 m/s

Live Readouts

Time of Flight
--
s
Max Height
--
m
Range
--
m
Velocity at Apex
--
m/s
Impact Velocity
--
m/s
Impact Angle
--
°

Component Breakdown

vₓ = v₀ cos(θ) = -- m/s

vᵧ = v₀ sin(θ) - gt = -- m/s

v = √(vₓ² + vᵧ²) = -- m/s

At t = 0.00 s (drag-free, g = 9.8 m/s²)
y (m) x (m)
Full trajectory
Projectile
Apex
vₓ (constant)
vᵧ (changes)
Total v

Theory & Equations

Key Equations (No Air Resistance)

Horizontal motion (constant velocity):

vₓ = v₀ cos(θ)  |  x = vₓ t

Vertical motion (constant acceleration, g downward):

vᵧ = v₀ sin(θ) - gt  |  y = h₀ + v₀ sin(θ) t - ½gt²

Derived Quantities

Time of flight: T = (v₀ sin(θ) + √(v₀²sin²θ + 2gh₀)) / g
Max height: H_max = h₀ + v₀²sin²θ / (2g)
Range: R = v₀ cos(θ) × T
Velocity at apex: v_apex = v₀ cos(θ) (only horizontal)
Impact speed: v_impact = √(vₓ² + vᵧ²) where vᵧ = -√(v₀²sin²θ + 2gh₀)

Key Insights

  • Horizontal velocity vₓ remains constant throughout (no air resistance)
  • At apex, vertical velocity vᵧ = 0, so velocity is purely horizontal
  • For h₀ = 0, maximum range occurs at θ = 45° (complementary angles give same range)
  • Time of flight depends only on vertical motion
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